FBO and Bitmap Layer Demo
This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap to use the
UpdateLayeredWindow feature in windows to handle transparency.
This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap to use the
UpdateLayeredWindow feature in windows to handle transparency.
Superb Allan! It looks great!
Epic, this was *exactly* what I needed 😀 Pretty much everywhere I looked, people were saying that this effect isn’t possible with OpenGL and to use DirectX, which isn’t really an option when developing cross-platform. Again, absolutely epic – cheers!
Thanks…