It’s time for a small upgrade/compiling for the new Embarcadero RAD Studio XE.
Fixes for typecasting error in Get3DTextSize, DrawText2D and DrawText3D. Remember to change the range for FirstGlyph and NumGlyph to 0 and 255 to get the full range of characters.
Another bug has slipped through my testing. The Get3DTextSize() contained a small error that caused 1 character length string to be ignored.
This is a demonstration of rendering to frame buffer objects (FBO) and then transfer the buffer to a TBitmap to use the UpdateLayeredWindow feature in windows to handle transparency.
Small application to demonstrate the use of 2D text and 3D text features of TOpenGLAPPanel.
Due to a few bugs found in my TOpenGLAPPanel i’m releasing an update. Draw2DText, Draw3DText and Get3DTextSize contained a Unicode error, so I desided to go back to good old char * in those functions.
One of my old tutorials, gives you the first impression on how to use my OpenGL VCL component.
Embarcadero RAD Studio 2010 has been out for a while, and normally I’m digging up my old OpenGL VCL component, and making sure that it is compiling. This time it took a little bit longer but download it here below, or go to my download page (you can find it on top of my page).