This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap to use the
UpdateLayeredWindow feature in windows to handle transparency.
Demo of OpenGL Text 2D/3D
Small application to demonstrate the use of 2D text and 3D text features of TOpenGLAPPanel.
OpenGLClockDemo.zip (5901 downloads )Lesson 2
One of my old tutorials, gives you the first impression on how to use my OpenGL VCL component.
lesson2.zip (4250 downloads )

