FBO and Bitmap Layer Demo

This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap  to use the
UpdateLayeredWindow feature in windows to handle transparency.


Download Bitmap Layer Demo 1.1
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Demonstration of FBO (frame buffer objects)

3 comments to FBO and Bitmap Layer Demo

  • Superb Allan! It looks great!

  • Lauren

    Epic, this was *exactly* what I needed :D Pretty much everywhere I looked, people were saying that this effect isn’t possible with OpenGL and to use DirectX, which isn’t really an option when developing cross-platform. Again, absolutely epic – cheers!

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