This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap to use the
UpdateLayeredWindow feature in windows to handle transparency.
Download Bitmap Layer Demo 1.1
(1.06 MB Downloaded 4605 times)
Demonstration of FBO (frame buffer objects)
Small application to demonstrate the use of 2D text and 3D text features of TOpenGLAPPanel.
Download Clock 2D/3D Text Demo 1.0 (476.5 KB Downloaded 3600 times)
Demonstrates the use of 2D and 3D Text in OpenGL
One of my old tutorials, gives you the first impression on how to use my OpenGL VCL component.
Download OpenGL Lesson 2 First Polygon (467.05 KB Downloaded 2274 times)
This is a very simple tutorial. It shows the basic of adding a triangle, and a square to the screen.
Example created Embarcadero RAD Studio 2010.
(Based on example from NeHe Productions)