FBO and Bitmap Layer Demo
This is a demonstration of rendering to frame buffer objects (FBO) and then transfer the buffer to a TBitmap to use the UpdateLayeredWindow feature in windows to handle transparency.
This is a demonstration of rendering to frame buffer objects (FBO) and then transfer the buffer to a TBitmap to use the UpdateLayeredWindow feature in windows to handle transparency.
Small application to demonstrate the use of 2D text and 3D text features of TOpenGLAPPanel.
One of my old tutorials, gives you the first impression on how to use my OpenGL VCL component.