Fixes for typecasting error in Get3DTextSize, DrawText2D and DrawText3D.
Remember to change the range for FirstGlyph and NumGlyph to 0 and 255 to get the full range of characters.
Download TOpenGLAPPanel 1.2.0 (274.37 kB Downloaded 163 times)OpenGL VCL Component for Embarcadero RAD Studio 2010
Another bug has slipped through my testing.
The Get3DTextSize() contained a small error that caused 1 character length string to be ignored.
Download TOpenGLAPPanel 1.1.9 (366.05 KB Downloaded 211 times)OpenGL VCL Component for Embarcadero RAD Studio 2010
This is a demonstration of rendering to frame buffer objects (FBO)
and then transfer the buffer to a TBitmap to use the
UpdateLayeredWindow feature in windows to handle transparency.
Download Bitmap Layer Demo 1.1 (1.06 MB Downloaded 231 times)Demonstration of FBO (frame buffer objects)
Small application to demonstrate the use of 2D text and 3D text features of TOpenGLAPPanel.
Download Clock 2D/3D Text Demo 1.0 (476.5 KB Downloaded 368 times)Demonstrates the use of 2D and 3D Text in OpenGL
Due to a few bugs found in my TOpenGLAPPanel i’m releasing an update.
Draw2DText, Draw3DText and Get3DTextSize contained a Unicode error, so I desided to go back to good old char * in those functions.
Download TOpenGLAPPanel 1.1.8 (273.73 KB Downloaded 260 times)OpenGL VCL Component for Embarcadero RAD Studio 2010.
This release contains bugs in Get3DTextSize. Please use [...]
One of my old tutorials, gives you the first impression on how to use my OpenGL VCL component.
Download OpenGL Lesson 2 First Polygon (467.05 KB Downloaded 341 times)This is a very simple tutorial. It shows the basic of adding a triangle, and a square to the screen.
Example created Embarcadero RAD Studio 2010.
(Based on example from [...]
Embarcadero RAD Studio 2010 has been out for a while, and normally I’m digging up my old OpenGL VCL component, and making sure that it is compiling.
This time it took a little bit longer but download it here below, or go to my download page (you can find it on top of my page).
Download TOpenGLAPPanel [...]
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